![]() The UI I think was an improvement in some departments with respect to the 'legacy' Civil War games ones, as I find it 'cleaner', but there was a distinct feel of it not being 'finished' or major features from the ACW games just being cut out.įrom posts like the above what I read between the lines is that an overhaul of the existing UI wasn't properly supported by a revision of long standing complaints about the AI, neither by revisions to existing systems to please the most discerning - when it comes to historicity of tactics etc. With a player base which probably can be counted to be in the hundreds, stuff like the 'conga lines' or 'cartwheels' we get in this installment (and which have been present to a lesser degree in the Civil War titles in my experience) going unadressed just kill the game for good. Once clear and easy to navigate is now clumsy and covered with smoke.This post f I think illustrates some of the themes in the podcast. What I am talking about is that they changed everything else from the Gettysburg game. ![]() It does have flashes of greatness and where else can you put out the types of battles that the game engine does? The Kriegspiel mod makes the game more playable and the online experience is good (if you can get past the new GUI)When I say new GUI, the pop up commands are optional and do work okay.
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